Update 2: Creating Cards
It's down to the wire. You've fought hard to get this far. The wolhound that's been terrorizing the town snarls at you, blood and spit flying from its teeth. You're both wounded, that much is clear. You just need one final blow... You draw your next card. Is it an attack card? A heal? A buff, poison, or spell? An attack will need to deal damage, buffs and poisons need to be applied to their targets. So how does one card differentiate itself from another? When you use that heal card to save yourself from the savage wolhound, how do you know it won't actually deal damage? Creating Cards A deck is composed of cards, and cards can be many different things in a card based RPG like Dark Miasma. Between damaging attacks, buffs, heals, card draw, and other properties, cards need to have a variety of functions and behaviours while still being, well, cards. Luckily, there are a number of ways to solve this issue. The Trivial Answer - Dangerous in the long...